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A Place to Bury Strangers in Dublin review, Teaching Design Patterns via Games, Java Serialized links for 2009-04-02

hollyhocks with bee, front garden, home, falmouth, Virginia, US

  • Their music has ambition though, and this might just be the beginnings of something quite impressive. They might be shoe-gaze, but they are looking to the stars.
  • We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on EEClone, an arcade-style computer game implemented in Java. Our students analyzed various design patterns within EEClone, and from this experience, learned how to apply design patterns in their own game software. The six principal patterns of EEClone are described in detail, followed by a description of our teaching methodology, assessment techniques, and results.
  • Object serialization is the process of saving an object’s state to a sequence of bytes, as well as the process of rebuilding those bytes into a live object at some future time. The Java Serialization API provides a standard mechanism for developers to handle object serialization. The API is small and easy to use, provided the classes and methods are understood.

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